Sunday, October 01, 2006

Nathan Sherdoff - Information interaction design

This reading made me think in more depth about what I want to do in my project. I want to create, like Nathan Sherdoff writes about, a design for my information that creates a powerful compelling learning experience that presents knowledge rather than just data.

To design "information interaction design" I need to take into account information design, interaction design and sensorial design. I need to oraginse and present the knowledge. Every design choice I make should be deliberately chosen to further the aims of my project. In the visual design, sound design and designing the story I am telling, I want to strive to present information not just data. I need to build context and meaning, orgainse the information in the best way, and think about every aspect of the design and how the different aspects add to each other.

He also talks about the continuum of interactivity - where the amount of control the user has over the information is placed on a scale. How much control the user has over the outcome, how productive or creative the experience was for the user, how adaptive the environment is to the user, how communicative of stories the piece was. All these factors contribte to the interactivity, and it is important to choose the ways I want people to be able to and guided to interact with my animation/learning tool.

I want to be interactive in presenting some stories/history of the old perth gaol. I want there to be some productive quiz-like elements to the animation/stories which will be a learning interaction that encourages the viewer not just to be passively hearing/viewing history but to be thinking about and learning about it.

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